Image of Year 4 Computing - Animation
11 Dec

Year 4 Computing - Animation

Year 4 have enjoyed their Computing lessons, looking at the concept of animation during this topic. The children have worked hard to follow their story-map planning to create their own moving animation, complete with sound effects and drawn backgrounds, each one telling a different story, or giving different information for others. We enjoyed watching them all together and were impressed by everyone's efforts!

Image of Nursery - Computing - Drag And Drop
8 Dec

Nursery - Computing - Drag And Drop

This week, we moved beyond digital mark-making to introduce the new skill of drag and drop. Using an interactive screen, the children decorated a digital Christmas tree. The challenge focused on executing the new skill with precision. Children were encouraged to use their index finger or board pen for slow, controlled movements: picking up decorations, moving them to the tree, and accurately releasing them. This exercise successfully enforced precision and control, vital components of digital literacy. By practicing the sequence of pressing, holding, moving, and releasing, the children made great progress in mastering the 'drag and drop' function.

Image of Year 1 Computing: Collecting data
4 Dec

Year 1 Computing: Collecting data

In computing this week, Year 1 had an unplugged lesson exploring data. First, we answered questions about some of our favourite things, we voted using cubes. Once everyone had picked their favourite, we could see some very interesting information ... DATA! The information that can be collected and used is called "data" and our data showed that Year 1's favourite animal is a rabbit and our favourite ice cream flavour is a tie between chocolate and strawberry.

Image of Year 3 - Maths - Mastering Times Tables
3 Dec

Year 3 - Maths - Mastering Times Tables

Year 3 class successfully embarked on a mission to master our times tables using the fantastic online resource, Times Tables Rock Stars (TTRS). We adopted our rock star alter egos and dove headfirst into the world of multiplication and division.

Image of Year 5 Computing - Exploring and Analysing Video Games!
26 Nov

Year 5 Computing - Exploring and Analysing Video Games!

Year 5 has launched into their new Computing unit on Game Creation by critically exploring video games developed using Purple Mash 2DIY3D. Students engaged in rigorous evaluation, analysing what constitutes a high-quality game, including its graphics, audio design, and core action. They then applied this analytical process to the sample games, identifying any shortcomings and brainstorming precise ways their own upcoming game designs could innovatively address these flaws.

Image of Year 2 - Computing - Designing Christmas Cards
20 Nov

Year 2 - Computing - Designing Christmas Cards

Today's Year 2 computing lesson focuses on digital design as students create their very own Christmas cards for the school competition. Using a child-friendly graphic design application (such as a simple drawing tool or a presentation program), children will learn to utilize basic tools like shapes, text boxes, and digital brushes. The key learning objectives are to practice manipulating digital objects and to understand the concept of saving and retrieving digital work. They will select appropriate backgrounds, draw festive pictures, and add personalized messages, encouraging them to think creatively while developing their fundamental mouse and keyboard skills to produce a colorful, unique final entry.

Image of Nursery - Computing - Assigning Colours
18 Nov

Nursery - Computing - Assigning Colours

In this computing lesson, the children continued to build their digital literacy skills using the 'Paint Projects' function on Purple Mash to create colorful fruit bowls, directly linking to our story, Kitchen Disco. The children were tasked with carefully assigning colours to the different fruits in their bowls. To do this, they relied on visual references—drawing on their prior knowledge from story time, snack time, and home life—to ensure they selected the correct colours for fruits like bananas, apples, pears and oranges. The activity strongly encouraged the children to select the correct colours for their chosen fruits, which enforced greater control and legibility in their digital mark-making. By focusing on specific colour selection rather than free choice, the children practiced intentionality and precision within the digital environment.

Image of Online Safety - Fortnite
22 Oct

Online Safety - Fortnite

Fortnite continues to reign supreme in the gaming world, drawing in millions of players with its bold graphics, fast-paced action and constant stream of new content. This guide looks at the latest developments in the game – such as themed updates, crossover characters and limited-edition cosmetics – and what they mean for young players and the adults who support them. It also unpacks some of the key online safety risks associated with Fortnite. With in-game purchases, cross-platform communication and regular seasonal updates creating an ‘always on’ experience, it’s vital that trusted adults understand how to help children and young people enjoy the game without being exposed to unnecessary risks.

Image of Nursery - Computing - Pumpkin Creations
21 Oct

Nursery - Computing - Pumpkin Creations

Our computing focus this week centered on building digital literacy skills using the draw function on Purple Mash. The main task involved the children creating their own pumpkin art. To support their work, the children were provided with a digital pumpkin outline and had three tangible pumpkins available as real-life references for colour and detail. The children carefully observed the colours of the real pumpkins and selected from the available digital pens. Some children then chose to tap the screen to create controlled dots on their pumpkins, while others used longer, sweeping movements to create lines or circles. This activity successfully encouraged careful observation and allowed the children to practice fundamental digital skills, like using a cursor or finger for purposeful mark-making on a screen.

Image of Reception- Computing- Skeleton Drawing using Purple Mash Programme
17 Oct

Reception- Computing- Skeleton Drawing using Purple Mash Programme

The children have used the purple mash programme to create a skeleton on the interactive board. The children selected the colours and tools they needed to make their own skeleton using language that we have been learning throughout the week. The children concentrated on the small features of their skeleton and showed great control with their fine motor movements. Some children created themselves and others created an animal.

Image of Online Safety - Memes
15 Oct

Online Safety - Memes

They’re everywhere online, but do you really know what memes are saying? ???? This week’s #WakeUpWednesday guide explores the role of memes in youth culture - and why they’re not always as harmless as they seem. From hidden messages to misinformation, we break it down ???????? Plus, we share four simple ways parents and educators can guide young people to engage more safely with memes - encouraging empathy, critical thinking and healthier digital habits ????????

Image of Nursery - Computing - Decorating Birthday Cakes
13 Oct

Nursery - Computing - Decorating Birthday Cakes

This computing lesson introduced basic digital literacy skills by having the children decorate a birthday cake on Purple Mash. The children successfully used simple controls for digital mark-making, developing foundational coordination on-screen. This activity was also used to encourage communication, as we discussed their chosen toppings and their likes and dislikes. A number of children demonstrated early navigational skills by learning to scroll through the menus and select different decorative elements for their cakes. They did a brilliant job of translating their ideas into digital designs, reinforcing their understanding of basic input.